C++策略模式的模板实现:

策略模式基本模板

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#include <iostream>
#include <memory>

// 1. 定义策略接口
class Strategy {
public:
virtual ~Strategy() = default;
virtual void execute() = 0;
};

// 2. 具体策略实现
class ConcreteStrategyA : public Strategy {
public:
void execute() override {
std::cout << "执行策略 A" << std::endl;
}
};

class ConcreteStrategyB : public Strategy {
public:
void execute() override {
std::cout << "执行策略 B" << std::endl;
}
};

class ConcreteStrategyC : public Strategy {
public:
void execute() override {
std::cout << "执行策略 C" << std::endl;
}
};

// 3. 上下文类
class Context {
private:
std::unique_ptr<Strategy> strategy_;

public:
// 构造函数注入策略
explicit Context(std::unique_ptr<Strategy> strategy)
: strategy_(std::move(strategy)) {}

// 设置新策略
void setStrategy(std::unique_ptr<Strategy> strategy) {
strategy_ = std::move(strategy);
}

// 执行当前策略
void executeStrategy() {
if (strategy_) {
strategy_->execute();
}
}
};

// 4. 使用示例
int main() {
// 使用策略A
Context context(std::make_unique<ConcreteStrategyA>());
context.executeStrategy();

// 切换到策略B
context.setStrategy(std::make_unique<ConcreteStrategyB>());
context.executeStrategy();

// 切换到策略C
context.setStrategy(std::make_unique<ConcreteStrategyC>());
context.executeStrategy();

return 0;
}

带参数的策略模式模板

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#include <iostream>
#include <memory>

// 策略接口(带参数)
class CalculationStrategy {
public:
virtual ~CalculationStrategy() = default;
virtual double calculate(double a, double b) = 0;
};

// 具体策略实现
class AddStrategy : public CalculationStrategy {
public:
double calculate(double a, double b) override {
return a + b;
}
};

class SubtractStrategy : public CalculationStrategy {
public:
double calculate(double a, double b) override {
return a - b;
}
};

class MultiplyStrategy : public CalculationStrategy {
public:
double calculate(double a, double b) override {
return a * b;
}
};

class DivideStrategy : public CalculationStrategy {
public:
double calculate(double a, double b) override {
if (b != 0) {
return a / b;
}
throw std::invalid_argument("除数不能为零");
}
};

// 上下文类
class Calculator {
private:
std::unique_ptr<CalculationStrategy> strategy_;

public:
explicit Calculator(std::unique_ptr<CalculationStrategy> strategy)
: strategy_(std::move(strategy)) {}

void setStrategy(std::unique_ptr<CalculationStrategy> strategy) {
strategy_ = std::move(strategy);
}

double execute(double a, double b) {
if (strategy_) {
return strategy_->calculate(a, b);
}
throw std::runtime_error("未设置计算策略");
}
};

// 使用示例
int main() {
Calculator calculator(std::make_unique<AddStrategy>());

std::cout << "10 + 5 = " << calculator.execute(10, 5) << std::endl;

calculator.setStrategy(std::make_unique<SubtractStrategy>());
std::cout << "10 - 5 = " << calculator.execute(10, 5) << std::endl;

calculator.setStrategy(std::make_unique<MultiplyStrategy>());
std::cout << "10 * 5 = " << calculator.execute(10, 5) << std::endl;

calculator.setStrategy(std::make_unique<DivideStrategy>());
std::cout << "10 / 5 = " << calculator.execute(10, 5) << std::endl;

return 0;
}

这个模板提供了策略模式的核心结构:

  • Strategy:策略接口
  • ConcreteStrategy:具体策略实现
  • Context:上下文类,持有并使用策略
  • 支持运行时动态切换策略